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Usually a game’s memory budget isn’t just determined by what’s on-screen, but also anything that’s loaded in off-screen. Rift Apart doesn’t do that, trusting in the PS5 hardware’s speed to load things in only when they’re strictly needed. Traditionally, games will hold things that are nearby in memory even if they’re out of sight, so it can access them quickly if you suddenly open a door or whip the camera around. Even when you turn the camera, the game is unloading textures and the like that are behind you, out of sight, pretty much instantly. Insomniac designers explain that despite this not really being an ‘open world’ experience in the Spider-Man sense, they’re streaming content in and out in a very similar way.
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We’ve seen it in games before, of course - from BioShock Infinite to Portal, the idea of passing through a hole to another world or another piece of the world is nothing new - but this execution is something else.īasically, it’s all about that special data streaming solution the PS5 has. This is the title’s gimmick, but it’s a bloody impressive one. The core of the experience as a PS5 game, however, is in the titular rifts. The hoverboots now give a realistic sort of feedback as you kick along and ride around, a facsimile of the feeling of resistance you really have on real-world rollerblades. Some weapons will fire differently when you only pull a trigger shallowly as opposed to all the way, for instance. The adaptive triggers are used as in a few other examples so far, offering more feedback and input options. 3D audio is used effectively to ‘sell’ the effervescent sparks of weapon fire and seemingly endless particle effects. Rift Apart has absolutely been built from the ground up to take advantage of everything the PS5 has to offer. Essentially, as the tech nerd, I was at this preview for the technology: and wow, what technology it is.
#Ratchet and clank games series#
For that, when VG247 reviews the game, series expert Tom (and his son) will take the reins. I’ve played several past Ratchet & Clank games, but not in the religious way where I can spot every nuanced change and addition. That’s the approach to this game it seems: everything and the kitchen sink is in, almost.īut, I admit, a lot of this didn’t mean as much to me as it did others. The same is true here I lost track of the number of weapons I saw, and despite that during the call developers briefly mused on some of the more outlandish, game-breaking weapon concepts they couldn’t make work. New co-protagonist Rivet offers a new perspective of a sort, and the game seems to expand on the core mechanics and systems of the series in interesting ways, with both returning and new weapons and moves to make for an extensive list of options.Īs in Spider-Man, Insomniac has a real knack for giving players a bunch of tools to let them approach combat in a number of different ways. I’d argue that it might be the first game that is truly one of this new generation and only this new generation - and it’s mind boggling.įor a start, it’s worth saying that Ratchet & Clank fans are going to find much to love here.
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While I haven’t had the chance to play it due to various pandemic-related restrictions, I have been able to watch extended gameplay demos and hear extensive developer commentary explaining how the team at Insomniac Games built the game - and it feels like the game that the PS5 needed at launch. And there’s a slew of third-party offerings, including cross-generation releases with big PS5 upsides, the most recent of which is Resident Evil Village.īut, man. Returnal, while an acquired taste, is brilliant. Astro’s Playroom is a must-play, I’d argue - and it’s free! Demon’s Souls is a strong remaster of a classic. This isn’t to knock some of the great PS5 games we’ve seen so far. To see this content please enable targeting cookies. For PS5, Ratchet & Clank: Rift Apart may very well be that game. Probably one of the most important games for any console is that first game that it feels like would’ve been completely impossible on the last generation of hardware.